Independent Game Studio

Scourge Studio

Building immersive worlds grounded in realism, tension, consequence, and systemic gameplay.

A studio focused on craft, atmosphere, and systems that make survival feel personal, tactical, and earned.

The Studio

Professional, grounded, restrained.

Scourge Studio creates serious worlds, credible systems, and player experiences where tension comes from consequence rather than noise.

Philosophy

Scourge Studio builds grounded worlds where atmosphere, consequence, and player judgment define the experience.

Creative Direction

Our games favor tactical pressure, persistent systems, and survival stories driven by player choice.

Technical Craft

We focus on AI behavior, simulation, immersive audio, environmental fidelity, and long-lived world state.

Studio Identity

Scourge Studio creates serious, systemic games for players who want tension to come from the world itself.

Our identity is direct: grounded worlds, systemic pressure, disciplined visual craft, and games that respect the player's ability to read the world.

Current Project

Scourge Protocol

A hardcore open-world tactical survival FPS with extraction-driven operations, RPG progression, companion survival, and multiple ways to survive the ground-zero site of a Russian bioweapon attack on U.S. soil.

Low-action realistic military patrol moving through a quiet wet checkpoint

The Conflict

Every Operation Carries Risk

Deploy into a low-rise American city transformed by the first strike: black-site containment failures, abandoned infrastructure, careful movement, and extraction operations that punish careless decisions.

Plan operations, secure resources, navigate contested zones, and extract alive to keep your squad operational.

Companions carry injuries, stress, and risk across deployments, turning leadership into a practical responsibility.

RPG progression shapes operator capability, equipment access, and the long-term identity of your squad.

Approach objectives through stealth, negotiation, scavenging, direct action, or careful avoidance.

Safe houses, equipment readiness, and logistics shape every decision before the next operation begins.

Combat emphasizes lethality, suppression, awareness, and the cost of acting on incomplete information.

Neurologically afflicted civilians in a quiet city after a bioweapon attack

The Infection

The Infection Changed Everything

The Scourge Protocol shifts the experience from military realism into existential uncertainty. The afflicted remain human, but neurological damage leaves them violent, mindless, and severed from who they were before the attack.

The Scourge agent attacks the nervous system, leaving most victims violent, disoriented, and stripped of higher reasoning.

Threat comes from uncertainty, isolation, exposure risk, and the collapse of reliable intelligence.

Exposure, injury, and limited supplies push each extraction route into a different kind of risk.

Abandoned homes, failed evacuations, emergency broadcasts, and contaminated interiors carry the story of the initial strike.

Redacted documents and black-site files scattered across a dim briefing desk

The Dossier

Intelligence Is Incomplete

The world deepens through fragments: documents, corrupted radio traffic, maps, extraction notes, and black-site reports from the ground-zero investigation.

Radio logs, redacted reports, black-site memos, extraction fragments, and ground-zero references reveal the world in pieces.

Evidence conflicts, records disappear, and operational truth changes depending on which agency controls the file.

Civilian reports, military logs, and classified briefings ground the world in human cost, unreliable intelligence, and unanswered questions.

Careers / Collaboration

Build grounded worlds with us.

Scourge Studio works with specialists who understand realistic worlds, technical craft, and the quiet production details that make tension believable.

Environment Artists
Gameplay Programmers
Animators
Technical Artists
Sound Designers
Tactical Consultants