Flagship Project

Scourge Protocol

Scourge Protocol
Coming to SteamOpen-WorldExtraction FPSCo-op PvEUnreal Engine 5

An open-world tactical survival FPS. Run operations from a fortified camp into the ground-zero city of a Russian bioweapon attack on U.S. soil — scavenge, fight, extract, and keep your team alive.

Operation LoopCampExploreFightLootExtract
Military patrol moving through a quiet, wet checkpoint in an occupied American city

The Conflict

Every Operation Carries Risk

Deploy into a low-rise American city transformed by the first strike: black-site containment failures, abandoned infrastructure, careful movement, and extraction operations that punish careless decisions.

Ballistics, penetration, and injury are simulated. Fire discipline matters more than reflexes.

Weight, supplies, and stamina limit every route. Carry what you need.

One open city, district by district — industrial blocks, residential streets, rural outskirts, occupied zones. Each has its own threat profile.

Stealth, negotiation, scavenging, direct action, avoidance. The approach is yours; so are the consequences.

Factions push against each other whether you engage or not. The AO does not wait for you.

Nothing you find is yours until you carry it out through an extraction point.

The Camp

Operations Run From Camp

Between operations there is the camp. It is a place in the world, not a menu: people live there, stations run there, and every expedition starts and ends at its gate.

Companions live and work at camp. They hold roles, carry injuries, and deploy at your side.

Station upgrades add capability — treatment, fabrication, communications, transport.

Fuel, water, and materials run out. Keeping them stocked is part of the job.

Losses persist between operations. Leadership is a practical responsibility.

Station Upgrades

Command Center
Infirmary
Armory
Radio Tower
Shooting Range
Garage
Water Filtration
Dining Facility
Neurologically afflicted civilians in a quiet city after a bioweapon attack

The Infection

The Infection Changed Everything

The Scourge agent shifts the fight from military realism into something harder to read. The afflicted remain human, but neurological damage leaves them violent, mindless, and severed from who they were before the attack.

The Scourge agent attacks the nervous system. Most victims survive it — violent, disoriented, and stripped of higher reasoning.

The afflicted remain human. Neurological damage removes everything else.

Danger compounds through uncertainty: exposure risk, isolation, and the collapse of reliable intelligence.

Abandoned homes, failed evacuations, emergency broadcasts, contaminated interiors — the evacuation is still visible everywhere you go.

The Soldier

No Classes. Kit and Skill Decide.

You weren't sent here — you were stationed here when the strike came. A U.S. Army soldier, one of the few survivors, untouched by the agent for reasons nobody can explain. How you fight from here is yours to shape.

Weapons are assembled from parts at the armory bench — receiver, optic, muzzle, magazine — from whatever the world gives up.

Proficiencies grow through use: shoot more, shoot steadier; run loaded, carry more; treat wounds, treat them faster.

The loadout you assemble is the role you play — quiet recon, deliberate entry, long-range overwatch.

Companions follow orders — hold, flank, suppress — and use their own judgment when the situation stops matching the plan.

Proficiencies

Weapon Handling

Combat

Marksmanship

Combat

Endurance

Physical

Stealth

Physical

Medical

Practical

Scavenging

Survival

Six of twenty-two proficiencies. Raised by doing, not by spending points.